# AssetsLine > AssetsLine (assetsline.app) is a node-based AI pipeline editor that generates complete 2D game asset sets — images, UI, characters, icons, sprites, sound effects, voice-overs, music and short videos — in one consistent style, and exports them ready for a game engine. Built for solo and indie game developers who need game art but have no artist. AssetsLine turns asset production into a visual, repeatable pipeline: source nodes (text descriptions, uploaded reference images) feed AI prompt builders and generators (Google Gemini for images and text, Veo/Kling for video, Gemini and ElevenLabs for speech and sound effects, Lyria for music), followed by editing nodes (AI part extraction, background removal, outline, recolor, drawing over), a layer composer, and finish nodes that export transparent PNGs, audio and video. Content-addressed caching re-runs only the nodes affected by a change; everything upstream is reused for free. Typical workflow: upload or generate a game reference → generate UI, icons, characters and tile maps in the reference's style (or make targeted edits to existing art) → compose the graphics into screens and check the result → export the finished assets into the engine. Accounts include team projects with roles (admin / editor / reader), read-only share links, and a public gallery of real example pipelines that any visitor can open and copy into their own project as a template, generated results included. New accounts receive 20,000 free trial tokens — enough to generate the art for a small game. ## What makes AssetsLine different - **Simpler than ComfyUI, no GPU required.** The same node-graph control over generation, but hosted, with curated game-focused nodes — no local GPU, no LoRA training, no Python environment. It is "a node pipeline for non-engineers, purpose-built for 2D game assets". - **Remixes existing art, not just prompt-to-image.** The AI-extract node cuts a clean transparent sprite out of any screenshot or concept image; background removal, outlining, recoloring and draw-over edits work on the art you already have. Most competitors only generate from scratch. - **The whole asset set in one graph.** Images, sound effects, voice-overs, music loops and video clips come out of the same pipeline, so one feature's art and audio ship together in one consistent style. Specialized rivals cover images only. - **Repeatable by construction.** A pipeline is a saved artifact: change one prompt and re-run — only downstream nodes recompute. The next asset is the same graph with a new line of text, which keeps a whole set stylistically coherent. - **Honest pricing, no credit markup.** Pay-as-you-go tokens at provider-level cost (only successful generations are charged, tokens never expire), or a small bring-your-own-key subscription (from $5/month) where generations run through your own Gemini/Kling/ElevenLabs keys and you pay the provider directly. Comparable platforms charge $19–$75 per month with marked-up credits. - **Transparent by example.** The public gallery shows real production pipelines — every node, prompt and result inspectable — and each can be copied as a working template into your own project with one click. ## Pages - [Landing](https://assetsline.app/) ([in Russian](https://assetsline.app/ru)): pictures into sprites and sprites into Unity — four real pipelines step by step (a game screen cut into sprites, a UI mockup turned into a Unity prefab, a character's gear, an icon sheet), models, the Unity plugin, how payment works - [Examples gallery](https://assetsline.app/examples): real pipelines, openable read-only and copyable as templates - [Pricing](https://assetsline.app/pricing): token packs, bring-your-own-key subscription, free trial details - [Blog](https://assetsline.app/blog): articles on making game art with AI — workflows, consistent styles, sprites, UI - [Terms of Service](https://assetsline.app/terms) - [Privacy Policy](https://assetsline.app/privacy) - [Refund Policy](https://assetsline.app/refunds) ## Facts - Product type: web application (SPA + API), no installation required - Audience: solo and indie 2D game developers, small teams - AI providers: Google Gemini (images, text, TTS), Veo and Kling (video), ElevenLabs (sound effects, voices), Lyria (music) - Output formats: transparent PNG sprites and images, MP3/WAV audio, MP4 video - AI image to UI: a screen mockup becomes sprites plus a layout (ui_structure.json), downloadable as a Unity UGUI prefab in a .unitypackage - Unity: a free Unity Editor plugin with the same pipeline editor, running AI through the user's AssetsLine account (being prepared for the Unity Asset Store) - Commercial use: everything generated in a user's pipelines belongs to the user, commercial use allowed - Free tier: 20,000 trial tokens on sign-up, no credit card required - Merchant of record: Freemius - Languages: English, Russian, German, French, Polish, Czech, Turkish, Japanese, Chinese - Contact: zenkovichan@gmail.com